Sound EffectsTag Archive -

Epic Sound Design

Need premium audio for your film, TV and media advertising campaigns? Get huge impacts, drones, textures and rhythms!




This video features Brickwall Audio epic sound design and music from BWA003 FUTURE ARMOUR and BWA002 INDUSTRIAL MAYHEM. Also featured are a lot of sound design elements from PROJECT INFINITY, a professional sound design and composer tool co-produced by Erik Ekholm and Sonokinetic. PROJECT INFINITY consists of five main grouped themes; Ambience’s, Loops (tempo synced), Pads, Processed, and Spheres. Rhythmic sound layers are all available as tempo synced instruments to fit your projects seamlessly. You’ll find cinematic sound effects, ambience’s and spheres, big booms, crashes and swooshes, kinetic rhythmic drones and crackles, you name it, it’s probably in there. In PROJECT INFINITY, intelligent tools are combined with a sound designers view on producing audio for film, TV and game environments. Check it out! Sonokinetic.net

Computer Music awarded PROJECT INFINITY 9/10 in their October 2011 issue and PROJECT INFINITY is also recommended by top Hollywood composer Mark Isham!



Mark Isham

ABC’s The Bachelorette!

Erik Ekholm is a composer of epic, high-energy themes and sound design for motion pictures and media advertising markets!

Theme Of Power from BWA001 Epic Trailer Impact featured in several dramatic ABC TV Spots for The Bachelorette! (2011 Season).

Advanced Sound Design

This is an Erik Ekholm and Sonokinetic co-production!

PROJECT INFINITY is an advanced sound design and sound creation toolbox for cinematic sound design and creative sound and sample processing. PROJECT INFINITY was awarded a score of 9/10 in the September 2011 issue of Computer Music Magazine! Create organic textures, cinematic ambiance, rhythmic percussion and impacts for creation of film, games, TV and media production with this high end sample library. Check it out! www.sonokinetic.net

Hours of field recording audio and exclusive previously unused material from Sonokinetic’s recording vaults were painstakingly processed, manipulated, altered and remixed to create these new soundscapes. The instruments consists of five main grouped themes: Ambiences, Loops (tempo synced), Pads, Processed, and Spheres. Rhythmic sound layers are all available as tempo synced instruments to fit your projects seamlessly.For this project Sonokinetic teamed up with renowned sound designer and composer Erik Ekholm (Brickwall Audio), whose creativity and sound design craftsmanship shaped this project into what it is right now!

Castle & Bulletstorm

ABC hit show Castle, and high-octane action adventure game Bulletstorm, features Erik Ekholm music and sample libraries!

ABC’s CastleFebruary TV spots featuring the cues Larger Than Life and Epic Tremors from the album Epic Trailer Impact by composer Erik Ekholm, published by Brickwall Audio, a music library for motion pictures and media advertising markets.

Bulletstorm
Bulletstorm is rumored to feature a bunch of sample libraries produced by Erik Ekholm for Brickwall Audio in the soundtrack. Bulletstorm is a first-person shooter video game developed by People Can Fly and Epic Games, and is published by Electronic Arts for the PlayStation 3, Xbox 360, and Microsoft Windows.

Cinematic Orchestra FX

Check out my fully scored official cue featuring Sonokinetic’s Tutti – Cinematic Orchestra FX & Textures.

Tutti Demo “Approaching Thunder” by Erik Ekholm by sonokinetic

We grew up with soundtracks by Jerry Goldsmith like “Alien” and Bernard Herrmann’s “Psycho”. Reaching to more recent composers, Michael Giacchino (Star Trek) and John Debney (Predators) are an inspiration for us as composers. It triggered a deep longing within us to create a tool series for scoring film in a way that hasn’t been produced before. Tutti opens a new world of rich cinematic orchestral sound and offers you a broad range of unique sounds with a character that is unmatched in richness and quality. What we did was create sections with full orchestral cues spanning over 4 to 8 bars. Each cue was recorded in a staggering 5 positions and each of these positions is 100% available for editing in the proven effective Sonokinetic user interfaces.

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